The Khronos Group reveals a successor to OpenGL-- and a rival to Microsoft's DirectX-- with the launch of the Vulkan 1.0 specification, an open low-level cross-platform graphics API.
Built on the ashes of Mantle, the previous AMD attempt at an OpenGL successor, Vulkan promises high-efficiency cross-platform access access to graphics and compute GPU resources. As such it should run on just about any device running on Windows, Linux or Android, be it PC, games console, mobile device or embbedded platform. It also features minimised CPU overhead and efficient multi-threaded performance, with all related materials (including conformance tests, specification source and software tools) freely available as open source.
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