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Market Trends - Stats

Gartner: Flat Device Shipments for 2019

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Gartner: Flat Device Shipments for 2019

According to Gartner, global device shipments-- bringing together PCs, tablets and mobile phones-- are to total 2.21 billion in 2019 with essentially flat growth over 2018, as PCs remain on a downward trend while mobile phones are set to return to growth in 2020.

"For the eighth consecutive year, the PC market is at a standstill," the analyst says. “PC shipments will total 258 million units in 2019, a -0.6% decline from 2018. Traditional PCs are set to decline -3% in 2019 to total 189m units."

Consumers are increasingly retiring PCs but not purchasing replacements, leading to shipments dropping by another 2.5m units in 2019. On the business side, Windows 10 migration continues into the next phase as Windows 7 support is scheduled to end in January 2020. As a result, Gartner predicts Windows 10 will make 75% of the professional PC market by 2021.

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IDC: Slow Personal Computing Device Decline Continues Apace

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IDC: Slow Personal Computing Device Decline Continues Apace

According to IDC, global shipments of personal computing devices (PCD)-- comprising traditional PCs and tablets-- are to decline by -3.3% in 2019, before the market shrinks to 372.6 million units in 2023 with a CAGR of -1.2%.

Detachables are set to grow "modestly" over the 5-year forecast period, with a CAGR of 4.6%. IDC says the product category should see a stronger impact in the commercial segment, as vendors increasingly focus on the enterprise and education markets for sales. Education-centric Chrome-based devices are to find some traction as detachable Chrome tablets enter the scene.

On the other hand slate tablets are to continue declining with a CAGR of -4.4%. The market is becoming increasingly concentrated around the holiday quarters, and competition from key players has lead to more brands either reducing their presence or exiting the market altogether.

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JPR: GPU Shipments Down in Q4 2018

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JPR: GPU Shipments Down in Q4 2018

According to Jon Peddie Research (JPR) the news is not too good for the GPU market-- global shipments are down by -3.3% on a Y-o-Y basis (or by -2.65% Q-o-Q), with all major vendors seeing declines.

In fact, Nvidia shipments see a -7.6% Q-o-Q drop, AMD shipments are down by -6.8% Q-o-Q and Intel shipments see a -0.7% Q-o-Q decline. The two big vendors also see a drop in market share, as AMD and Nvidia market share decreased by -0.6% and -0.82% respectively. On the other hand Intel market share is up by 1.4%.

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The Top CIT Stories for 2018

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The Top CIT Stories for 2018

The year coming to a close is a time for both celebration and contemplation, especially when the year was as tumultuous as that known as 2018. In our case we ponder about the year in our industry, so join us as we take a look at what we believe were the biggest stories.

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10 Hot Consumer Trends for 2019

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10 Hot Consumer Trends for 2019

Ericsson takes a peek into the crystal ball to predict what will be hot for 2019-- a year promising more convenience through increasingly capable virtual assistants, emotion-reading AI and even means to appear in two places, at the same time!

To work out what exactly will be huge next year, Ericsson held an online survey on October 2018 of 5097 "advanced" internet users in a number of cities, namely Johannesburg, London, Mexico City, Moscow, New York, San Francisco, São Paulo, Shanghai, Sydney and Tokyo. It also makes use of 2017-2018 survey data from the Ericsson ConsumerLab analytical platform, with data from 72067 smartphone users in 50 countries. Anyway, here are the trends:

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Futuresource: Games Drive VR Market

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Futuresource: Games Drive VR Market

VR gaming and head mounted displays (HMDs) see rapid innovation in a "stuttering" market, Futuresource reports, with VR games expected to grow by 220% in 2018 amid a range of challenges and a turbulent hype cycle.

“Mass market uptake is going to be gradual, but it is going to happen,” the analyst says, “and as the VR sector moves forward from a relatively low base, content will continue to evolve, the user experience will improve and the investment threshold for consumers will continue to fall. By the end of 2018, VR games content will have achieved a global sales value of $1.3 billion, setting it on a steady course for success.”

Dominating the VR games market are full games sales and downloaded content. Steam and Oculus lead the market, consolidating PC VR space and building a presence in mobile VR. PlayStation VR is the only option when it comes to gems consoles, since Microsoft has walked back on a previous decision to bring VR capability to Xbox One while Nintendo has no plans for the field as yet (despite some patents suggesting the Switch has some provision for VR).

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Gaming Laptop Arena Set for Change

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Gaming Laptop Arena Set for Change

The current gaming laptop arena is held a comfortable balance between Asus and MSI-- but things are about to change, DigiTimes reports, as big notebook vendors are set to enter the lucrative, high-margin market.

"Industry sources" tell the news website the likes of HP, Dell, Acer and Lenovo are "aggressively" taking on the gaming market with low-price promotion campaigns in various regions, as well as new model roll outs and overall brand strengthening efforts. The vendors are also sponsoring gaming teams and hosting events in order to further promote sales, a strategy from the playbook of both Asus and MSI.

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Gartner: Flat Global Growth for 2018 Device Shipments

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Gartner: Flat Global Growth for 2018 Device Shipments

Gartner reports global device-- PCs, tablets and mobile phones-- shipments are set to total 2.28 billion in 2018, an increase of just 0.9%, with PC and tablet shipments dropping by -1.2% and mobile phones growing by 1.4%.

"The PC market is still hindered by the undersupply of the DRAM market for all of 2018, due to the lack of new wafer capacity coming online. As a result, PC vendors will continue to increase their prices throughout 2018," the analyst points out. "Larger screens and more graphic boards also mean rising costs, adding to the bill of hardware materials for businesses and household buyers."

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IDC: AR, VR Headsets to Return to Growth

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IDC: AR, VR Headsets to Return to Growth

According to IDC, Q1 2018 global shipments of AR and VR headsets are down by -30.5% Y-o-Y-- but despite such a poor start the analyst believes the market will see a return to growth during the rest of the year.

The Q1 2018 decline was brought about by the unbundling of screenless VR headsets. During most of 2017, vendor bundled such headsets for free with the purchase of a high-end smartphone, but the practice essentially came to an end by early 2018. However IDC insists the headset market still has potential for growth, since more vendors will target the commercial market.

In the meantime more low-cost standalone VR headsts, such as the Oculus Go, should start hitting shelves this year. As such, IDC forecasts the overall AR and VR headset market will total 8.9 million units in 2018, a 6% increase over 2017, before reaching 65.9m units by 2022.

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